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Modularización en Proyectos Gradle con Kotlin: Una Guía Completa
Principios SOLID explicados con ejemplos de Kotlin.
Empowering Open-Source Artificial Intelligence Research
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The core principles of lighting in games
Key tools and software every lighting artist should know
How to work with game engines like Unreal Engine
Best practices for creating realistic and artistic lighting
Common mistakes to avoid and tips for success
Insights into collaborating with other departments in game development
Whether you're just starting or looking to take your skills to the next level, this video will give you the knowledge and confidence to pursue a career as a lighting artist in the exciting world of video games.
🚀🧨📝 Series of Tutorials to learn about Jetpack Compose with subjects Material Widgets, Layout, SubcomposeLayout, custom layouts, State, custom rememberable, recomposition, LaunchedEffect, side-effects, Gesture, Animation, Navigation, Canvas, UIs like whatsapp and others. - SmartToolFactory/Jetpack-Compose-Tutorials
This post is not meant to teach you everything about Compose but rather it’ll be more like a roadmap that you can use to learn Compose...
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Un texto de Ron Gilbert, el creador de algunas de las mejores aventuras gráficas de la historia, como «Maniac Mansion» o las dos primeras entregas de «Monkey Island». En él, Gilbert relfexiona sobre los errores de diseño que pueden hacer que una aventura gráfica pase de ser un interesante reto a un puzzle frustrante. Escrito en 1989, mientras Gilbert estaba inmerso en el diseño de «Monkey Island», todavía hoy en día son válidos sus planteamientos: